This is much later than I’d intended, but here goes!
Two days in, still learning a lot of things. The ideas I’m getting from all this are more than I’d expected, and it’s really motivating.
On with the highlights from Day Two.
1000 - Designing For Convergent Devices
What is the experience for a site/product on a Computer, TV, handheld, phone? How do they change, and what do we do differently for each?
We should be in this for the long haul, we don’t need to get every piece of data from the user right away
Default as many things as you can; figure out what assumptions you can make; try to do as much behind the scene as you can.
Look for the economies that allow you to make things easier for the user.
Take the simplest pieces of the experience, don’t assume that they know things, don’t try to introduce things they won’t know
I’m putting something on a device that does something well - does what I’m doing fit with that?
What are the different experiences good for? Web for creating, data entry, phone for receiving, simple data entry, etc.
1130 - Making Your Short Attention Span Pay Big Dividends
"Because We Could"
Many people start out trying to build A, and end up building B or D
Need to continually be moving, trying things
"It’s much easier to steer a moving ship" - Josh Williams (Firewheel)
Doesn’t matter if it’s half-assed, get it out, make it happen.
"They who dream by day are cognizant of many things which escape those who dream only by night" - Edgar Allan Poe
Execution of the idea is as important as the idea itself
"It’s easier to fall in love than it is to stay married" - not everything you try will last.
1400 - Everything You Ever Wanted To Know About The Mobile Web…
3 C’s
"Find a need and fill it"
XHTML-MP is pratically the same as XHTML
Wireless CSS is very different from CSS
Keep it simple for the mobile web
Developing for Mobile - Focus on 5 (Nokia 40 series, RAZR, Treo, LG or Samsung Freebies, Windows Mobile)
1530 - The Business Side of Web Design
Keep your services simple - one or two things
Don’t Trust Your Brain - Write down deadlines, make notes about everything, don’t trust yourself to remember it
Don’t let clients follow up with you - By the time a client calls you to follow up, you should have already contacted them
Don’t let colleagues follow up - When you tell a colleague you’ll get something done, you should keep them posted and stay on top of it.
Think Long Term, Act Short Term
1405 - The Future of Javascript
This was mostly looking at the new versions of JS, and nothing good for bullet points. I learned a lot, though, and realized I have a lot of things to check out.
1700 - Uniting the Holy Trinity of Web Design
Business Demands, User Experience, Development
Three areas you have to tie together to make a kick ass website
Why does a site fail? - If you don’t address all of these issues, take these all in to account, your site will probably fail.
Don’t stop learning new things - you might not know everything as well as another, but it’s good to be aware.
Empower your whole team - if someone can do something, let them do it
jeff | 13-Mar-07 at 2:51 pm | Permalink
Hi, Christopher. Thanks for coming to the Designing for Convergent Devices panel. I was the moderator and was thrilled by the turnout and the great feedback from the audience. I’m glad you enjoyed it. Feel free to drop me a line any time. — Jeff