This is much later than I’d intended, but here goes!
Two days in, still learning a lot of things. The ideas I’m getting from all this are more than I’d expected, and it’s really motivating.
On with the highlights from Day Two.
1000 - Designing For Convergent Devices
- What is the experience for a site/product on a Computer, TV, handheld, phone? How do they change, and what do we do differently for each?
- We should be in this for the long haul, we don’t need to get every piece of data from the user right away
- Default as many things as you can; figure out what assumptions you can make; try to do as much behind the scene as you can.
- Look for the economies that allow you to make things easier for the user.
- Take the simplest pieces of the experience, don’t assume that they know things, don’t try to introduce things they won’t know
- I’m putting something on a device that does something well - does what I’m doing fit with that?
- What are the different experiences good for? Web for creating, data entry, phone for receiving, simple data entry, etc.
1130 - Making Your Short Attention Span Pay Big Dividends
- "Because We Could"
- Many people start out trying to build A, and end up building B or D
- Need to continually be moving, trying things
- "It’s much easier to steer a moving ship" - Josh Williams (Firewheel)
- Doesn’t matter if it’s half-assed, get it out, make it happen.
- "They who dream by day are cognizant of many things which escape those who dream only by night" - Edgar Allan Poe
- Execution of the idea is as important as the idea itself
- "It’s easier to fall in love than it is to stay married" - not everything you try will last.
1400 - Everything You Ever Wanted To Know About The Mobile Web…
- 3 C’s
- Cost
- Content
- Context
- "Find a need and fill it"
- XHTML-MP is pratically the same as XHTML
- Wireless CSS is very different from CSS
- Keep it simple for the mobile web
- Developing for Mobile - Focus on 5 (Nokia 40 series, RAZR, Treo, LG or Samsung Freebies, Windows Mobile)
1530 - The Business Side of Web Design
- Keep your services simple - one or two things
- Don’t Trust Your Brain - Write down deadlines, make notes about everything, don’t trust yourself to remember it
- Don’t let clients follow up with you - By the time a client calls you to follow up, you should have already contacted them
- Don’t let colleagues follow up - When you tell a colleague you’ll get something done, you should keep them posted and stay on top of it.
- Think Long Term, Act Short Term
1405 - The Future of Javascript
This was mostly looking at the new versions of JS, and nothing good for bullet points. I learned a lot, though, and realized I have a lot of things to check out.
1700 - Uniting the Holy Trinity of Web Design
- Business Demands, User Experience, Development
- Three areas you have to tie together to make a kick ass website
- Why does a site fail? - If you don’t address all of these issues, take these all in to account, your site will probably fail.
- Don’t stop learning new things - you might not know everything as well as another, but it’s good to be aware.
- Empower your whole team - if someone can do something, let them do it

jeff | 13-Mar-07 at 2:51 pm | Permalink
Hi, Christopher. Thanks for coming to the Designing for Convergent Devices panel. I was the moderator and was thrilled by the turnout and the great feedback from the audience. I’m glad you enjoyed it. Feel free to drop me a line any time. — Jeff